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Some Advisor
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Posted - 2009.04.29 08:10:00 -
[1]
Originally by: Vaerah Vahrokha
Quote:
6) When a wormhole is either critical or nearing end of life another wormhole can appear before they decay. Usually another one spawns within 30 minutes after a WH despawns.
"hardcoded" rule: there has to be 1 WH always connecting to *somewhere*, otherwise youre stuck in WH space.
i can set the Clock on that rule, i have a steady connector WH and 1 min before that wh is about to expire (i know the time :P ) i lay out the probes. Nothign on scan, not even 20 sec before it collapses. But the Second it collapses, i have a Sig... guess what? a new wh :P
...ALWAYS 1 WH .
of course do to lag and/or "cycletimers" on their end it COULD take 1-3 min to spawn a new one, but so far it was very accurate for me. Also confirmed by devs that there is *ALWAYS* 1 wh leading somewhere
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Some Advisor
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Posted - 2009.04.30 00:02:00 -
[2]
Originally by: ArcDragon ?13.5) Another message is displayed just before it closes, need that message!
nope... just "poof"
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Some Advisor
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Posted - 2009.04.30 09:08:00 -
[3]
Edited by: Some Advisor on 30/04/2009 09:12:06
Originally by: ArcDragon increased max numbers of WH per space from 4 to 7
interesting, max i saw was 4 in a kspace location, 4 whs, nothing else. in wspace the max i had was also 4 so far. it "should not" be more than 4 at any given time. Maybe there was an unverified older bookmark where the WH collapsed? or a MirrorDot ?
Can we have a bit more confirmation (screenshoot? ;P ) plz?
Originally by: ArcDragon 11) Life cycle has not begun means you found it within 5-10 minutes of spawning.
afaik seems to be 1, max 2 min (sigh there goes another little secret) : when you start a manufacutre job, research, or whatever, you sometimes notice a "Pending" even you have free slots. My assumption is that the "cycle timer" is on a minute basis.
When "my" wh pops (to the minute, not to some odd second) i already have my probes out and can usually pinpoint it in less than 1 Minute. I often get for a very short time that above message. I would lover the 5-10 min to max 5 min.
Also, it *COULD* also mean its >24h left (there seem to be some WH with over 24H lifetime or its the 1 extra min above the 24h that make the message change)
just my 2 cents
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Some Advisor
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Posted - 2009.05.02 19:25:00 -
[4]
Edited by: Some Advisor on 02/05/2009 19:25:17 i would like to know, too. Someone said it doesnt count as Carrier.
btw, isnt it interesting that we both have an orca at our Place, but we dont dare to figure it out ourself? :P
just noticing ;)
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Some Advisor
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Posted - 2009.05.11 14:15:00 -
[5]
iam now about close to 1 month (or even longer? time flies so fast, and i finished so many skills that i started earlier) and there is spawn.. sure not the 10 sites per day, but it keeps us busy.. and the neighboring one is also funny to have fun with. no stuff? oh well we just bubble and hunt the other types of stuff there then :P
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Some Advisor
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Posted - 2009.05.26 11:27:00 -
[6]
Originally by: Frood
Originally by: Petyr Baelich
Originally by: Frood Anyone seen the effect a Rorqual has on combat/radar/magneto sites?
Why would there be one?
Just wondering if it affects them the same way a carrier/dread does with the +6 BS spawns... If not they'd make excelent support ships :P
you might have hard trouble getting a rorqual in it, but noone forbid me to actualyl BUILD one in my POS ;P little nice cubes coming trough our kspace wormhole to sell alot of stuff, easy to haul, too :P
yes. we plan to stay for quite some time (maybe one da i get a foreign wormhole cobnnection that allows me to get the rorqual out.. but i need to build it first :P or a dread? hmm carrier :P )
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